SUPERCELL - CLASH Royale CAMPAIGN
Concept Development & World-Building
Client: Supercell | Studio: Psyop | 2025
Concept development and world-building for Supercell's Clash franchise campaign. Brought in to create the creative vision, I developed the world-building, environmental storytelling, and set design that defined this commercial's visual direction - the final production executes this original concept.
MY ROLE & CREATIVE OWNERSHIP
As concept and set designer, I owned the creative vision from initial development through final execution:
Creative concept development and narrative approach
World-building for Clash universe environments
Set design and spatial storytelling
Environmental design supporting character-driven action
Lighting and atmospheric direction
Visual language balancing game aesthetic with cinematic quality
THE APPROACH
Working with Psyop's team, I developed environments that authentically translate the Clash franchise's distinctive cartoonish style into cinematic storytelling. The challenge was creating a stylized game-world that felt immersive and supported character-driven narrative while maintaining brand authenticity.
The world-building focused on environments as active storytelling elements - spatial design that enhances action, lighting that creates dramatic beats, and atmospheric details that bring the Clash universe to life beyond the mobile screen.
CREATIVE OUTCOME
The final commercial reflects the original concept and world-building I developed. From initial sketches through final production, the vision remained intact - demonstrating successful creative direction from concept through execution.
CAMPAIGN IMPACT
Supercell Clash franchise: 240M+ active players worldwide
3B+ total franchise downloads
$15B+ lifetime revenue across Clash games
Global campaign reaching Clash of Clans, Clash Royale, and Brawl Stars communities
CONCEPT TO FINAL: VISUAL DEVELOPMENT PROCESS
Initial Concept Development
Initial concept development establishing world-building approach, environmental storytelling, and visual direction for the campaign.
SET DESIGN & Environment exploration
Set design exploration - spatial planning and environmental design for key animated sequences. Developing environments that support character action while maintaining Clash's distinctive visual identity.
LIGHTING & ATMOSPHERIC DESIGN
Lighting design and atmospheric direction establishing mood and dramatic beats for narrative sequences.
FINAL PRODUCTION
Final commercial production - concept and world-building executed in final animated spot. The environments, spatial design, and visual direction reflect the original creative vision.
PROJECT DETAILS
Studio: Psyop
Client: Supercell
Franchise: Clash (Clash of Clans, Clash Royale, Brawl Stars)
Role: Concept Development, World-Building, Set Design
Year: 2025
Franchise Scale:
240M+ active players worldwide
3B+ total downloads across Clash games
$15B+ lifetime revenue
One of mobile gaming's most successful franchises
Tools:
Photoshop, Blender
